Thursday 23rd July 2015
The PAE Sheet has a wound table where damage inflicted on the PAE is recorded.
Wounds:- -1 -2 -3 -4 -5 -6 MW Physical __ __ __ __ __ __ __ Mental __ __ __ __ __ __ __ Morale __ __ __ __ __ __ __ Magical __ __ __ __ __ __ __
Wounds are categorised into four basic types. Each type of wound effects the PAE in different ways. The aptitude scores immediately to the left of the wounds are effected by the wound penalty. Any ability that is based on the effected aptitude is also effected by the wound penalty. e.g. Sword fighting is based on Agility thus a physical wound would impair your PAEs sword fighting ability.
Wounds are inflicted in combat based on the success of the person doing the hitting, a highly successful hit causes a nasty wound. In terms of the rules, each point of success results in one negative point of wound penalty, thus a hit success level of three causes a wound penalty of minus three. Where two wounds cause the same penalty, the second wound simply increases the severity by one more point, thus if a minus 3 penalty is already in place from a wound, a new wound that would usually cause a minus three penalty results in a minus four penalty being applied.
Physical damage is by far the most common and is what most people refer to when they talk about wounds. Physical damage penalises all physical actions i.e. actions based on Strength or Agility aptitude. Physical damage comes in many shapes and sizes including blunt trauma, rips, tears, gashes, broken bones, bullet holes, burns, poison, disease etc
Mental wounds occur when the brain is or one of it's associated functions are damaged. This could be as simple as a heavy blow to the head or as subtle as long term mercury poisoning. Where mental damage results in a loss of control this control may extend to all abilities rather than just the usual two at the GM's discretion, on the other hand, a simple loss of your wits and/or your discipline just makes you reduce your inhibitions and consideration for consequences, something that others often refer to as crazy.
Your morale is a measure of your ability to maintain faith in yourself or any given ideal or cause. Adversity, terror, extreme fatigue or repeated failure can result in a loss of morale that causes the PAE to lose emotional control as well as their ability to maintain an optimistic perspective. Reduced morale can cause you to doubt your instincts, you become prone to bouts of morose depression and cold anger directed without feeling at those around you. Curiously in all but the worst cases, simple rest and relaxation are enough for morale to be regained.
It is possible to directly harm a wizards magic itself, this is usually only possible through the use of magic in the first place, but damage of this sort will seriously hamper the magic users ability to cast spells and control their power.